# Guide - Battles

## The Board

Battles take place on a **19-hex honeycomb shaped playboard** arranged in 5 rows

### Blocked Slots

At the start of each battle, **3 to 5 random hexes are blocked**. These are marked with red X symbols and cannot be used by either player. This means the playable area changes every game, keeping battles unpredictable.

### Booster Slots

In standard battles, **2 booster slots** appear on the board. Each booster slot is tied to one of the card collections.

* If the card's collection **matches** the booster slot → your card gets a **Power Up** (Stats increase by +1)
* If the card's collection **doesn't match** → your card gets a **Power Down** (Stats decrease by -1)

Booster slots add a layer of strategy, matching your deck's collection to the booster slots can give you an advantage.

<figure><img src="/files/gK1sCT1MYxlvpc8DXENQ" alt=""><figcaption></figcaption></figure>

## Playing the Cards

Cards placing & flipping mechanics

### Turn Structure

The game assigns two colors (Green for you & Purple for your opponent) and each battle alternates turns between you and your opponent. A hex flip at the start determines who goes first.

### Placing Cards

When it's your turn, **Tap a card** in your hand to select it (Green highlight appears) then **Tap an empty hex** (Green highlighted) on the board to place it.\
You have **60 seconds** per turn (**30 seconds** in PvP). If time runs out, a random card from your hand is placed on a random empty hex.

### How Flipping Works

When you place a card, the game checks every adjacent hex. For each neighbouring opponent card:

* Your card's touching side value is compared to their touching side value
* If yours is **higher**, their card flips to Green
* If theirs is higher or equal, nothing happens

You can flip multiple cards in a single turn if your card is placed between several opponents' cards and your cards numbers are higher than theirs.

<div><figure><img src="/files/CHusUvKb4RUd9oNOx5xN" alt=""><figcaption></figcaption></figure> <figure><img src="/files/jWqjbhTbcZ8laeNBkQzJ" alt=""><figcaption></figcaption></figure></div>

### Combos

Flipping multiple cards in one move triggers a **Combo.**

* **Combo (x2)** or **(x3)**
* **Killer Move (x4)** or **(x5)** - Triggers a **Chain Reaction**, flipping additional nearby cards to Green (If the numbers allow it)
* **IMPOSSIBLE (x6)** - All opponent cards on the board convert to Green

<div><figure><img src="/files/C6r4sRwABOwuwVoxlMTL" alt=""><figcaption></figcaption></figure> <figure><img src="/files/VE7BmnXoo2shpAGV58Ew" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/cAE4dUz3sUJVCSkbOrna" alt=""><figcaption></figcaption></figure>

## Match Result

After all 6 cards from each player are placed (**12 total**), the player with **more cards in their color** on the board wins.\
\
Ties are possible.

<figure><img src="/files/9vJVKGY2ixaEgfW5Onfn" alt=""><figcaption></figcaption></figure>


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