# Guide - Progression

## Tier System

Your tier determines your maximum deck power, available game modes, and rewards. Climb the ranks by earning Experience Points (EXP) from battles.

Tiers list:&#x20;

* **Nobody** (Starting Tier)
* **Somebody** (100 EXP)
* **Noob** (300 EXP)
* **Duelist** (600 EXP)
* **Master** (999 EXP)

<figure><img src="/files/DnKTvl1uWuj9HmluER9H" alt=""><figcaption></figcaption></figure>

## Experience Points (EXP)

EXP is earned from battles. The amount depends on the mode, difficulty, and match result.

* **Normal mode:** Small EXP gains
* **Practice mode**: No EXP gains
* **Hard mode/Battle :** Higher EXP gains (Halved at Duelist tier)
* **PvP:** High EXP gains (Depends on the rule)
* **Boss battles:** Fixed Huge EXP on wins

## Reputation Points (REP)

REP is earned through PvP matches and boss victories. It represents your competitive standing.

* **PvP Win**: +1 REP
* **PvP Loss**: -1 REP (Minimum 0)
* **Boss Win**: Big REP increased

## In-Game Currency (MONI) ![](/files/f2I3ln8SR0YtFxQ1cOaI)

MONI is the in-game currency of SOLCCG. You earn MONI by winning battles and spend it to buy card packs. Every new player begins with 100 MONI.

The exact MONI earned depends on the played mode and your final score (Bigger wins earn more).


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://solccg.gitbook.io/docs/guide-progression.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
